From there, she's out to accomplish 2 main goals Ц clear her name, as she didn't kill her mentor, and also capture the Obscura Paintings, which supposedly have powers that could cause a world of hurt. Immediately, the police of Paris are after her, and she's on the run. Lara realizes what's going on, but yet doesn't know what happened. They're arguing about something, and then all of a sudden, shots ring out, and Von Croy is dead. The game begins with Lara visiting her mentor, Werner Von Croy (this is the guy who you did the training level with in Last Revelation, and then got caught in that thingy). Unlike most of the past Tomb Raider games, Angel of Darkness relies heavily on a storyline. Angel of Darkness isn't horrible at all, nor is it outstanding Ц it's just a good, flawed game that has a different value for each particular gamer, depending on your stance with Tomb Raider games. It's a little different than past TR games, but it does maintain that feel of previous TR games, once you survive the slow start.
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Now that the game has finally hit store shelves, we can safely say that Tomb Raider: AoD is a good, but not particularly great game Ц and like all past TR games, it all depends on your previous enjoyment of the series, and how much patience you have. Perhaps no other game has been as anticipated this year Ц if only because many wonder if Lara's latest adventure will actually be any good, or did Core just get lucky with Tomb Raider 1 and couldn't possibly repeat the success of the original. 3 years later, after delays and delays, that game is finally here Ц Tomb Raider: The Angel of Darkness. When the PlayStation 2 released in 2000, naturally Eidos and Core planned on creating another TR game Ц only this time, they would take their time and start from scratch, to create a Next Generation Tomb Raider. Yes, the games were still pretty good (with the exception of Chronicles), but one can only take so much of something before wishing for something else.
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However, sometimes that sudden fame and fortune can go to your head, as Core and Eidos spent the next 4 years creating new Tomb Raider games with little to no gameplay advancements (and don't call analog control an advancement, you twits), and effectively ruined the series with constant rehashes of a winning formula. No question, the series created modern 3D adventuring, and also made a superstar character that outstripped the series itself Ц the famous Lara Croft. The Tomb Raider series has, at different points, been either the most revolutionary game franchise in decades, yet also one that was milked so much after it hit the jackpot that by the time the 5th TR game released in 5 years, nobody really cared if Lara Croft and the Tomb Raider franchise were to fall off the face of the earth.